package fileHandling.language.interfaces;

import fileHandling.language.Lang;

public enum HUDText implements Lang {
	
	time, 
	Team_Mothership, 
	Enemy_Mothership, 
	Weapon_Status, 
	Hitpoints, 
	Shields, 
	Counter_Measures, 
	Energy, 
	HeatSeeker, 
	Missile, 
	Artillary, 
	Projectiles, 
	Ships, 
	Energy_Weapon, 
	HeatSeeker_Weapon, 
	Missile_Weapon, 
	Artillary_Weapon, 
	Drone, 
	Carrier, 
	Frigate, 
	MotherShip, 
	RepairKit, 
	ShieldBattery, 
	You_Killed, 
	SpawnStation_Conquered, 
	You_Destroyed, 
	Destroy_Assist, 
	Conquer_Assist, 
	Kill_Assist, 
	Destroy, 
	Conquer, 
	Destroy_Drones, 
	Drone_Destroyed, 
	Drone_Kill_Assist, 
	No_Target, 
	New_Frigate_for_Team, 
	Frigate_of_Team, 
	destroyed, 
	has_conquered_SpawnStation, 
	lost_SpawnStation, 
	Team_Money, 
	Spectating
}